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We are doing case studies!

11th Apr 2012
Written by Al
Poirot, the TV detective

We have got a lot of useful feedback since we started WOOTcomms. One thing that has come up often is requests for us to do case studies on particular games and their marketing. It’s something we have been thinking to do for a while too, but before we do, there are some things to explain [...]

Social networks shouldn’t just be a bolt on

21st Dec 2011
Written by Sam

A short and snappy update today but one I hope will spark some creative ideas. I’ll go into more detail around this in a later post and am more than happy to answer questions. (Also part 3 of the Facebook guide is on the way, this one just needs more research). Plugins don’t equal social [...]

A fresh new face for WOOTcomms

15th Nov 2011
Written by Mike

Last week was a big one at WOOTcomms towers. We’ve overhauled the site in quite a big way. New logo, new design, new functionality. Shiny! A lot has happened since we launched in August. We’ve written a bunch of posts, added new categories to the site, and a new writer. We decided it was about [...]

WOOTcomms team grows

12th Oct 2011
Written by Mike

Hey guys, thought it was time for another quick update about things behind the scenes at WOOTcomms. We’ve just put our 21st post live. Does that mean we can have a drink now? We’ve been making some improvements under the hood recently, including adding threaded comments, to allow better conversation in the comments. We’ve continued [...]

Welcome to WOOTcomms

1st Aug 2011
Written by Mike

Well hello there. Introductions are probably in order. The site is written by Al Gray and Mike Phillips –  we both work in the world of advertising and marketing, and we both love games with a passion. We are continually amazed at the explosion of indie games, the innovation and generally cool things that the industry [...]